
#Nfs most wanted remastered 2020 driver#
The truth is the average driver doesn't think they're an average driver. It's a simulation, and then we layer on these smart assists to make you feel like a hero. I think we were just finding our feet of understanding what heroic driving is - if we think about Need for Speed now, that sensibility probably started there. Matt Webster: Yeah, I think the other thing that you've got to remember, when we use the arcade term, it doesn't stop you doing the really hard yards when it comes to simulation and stuff like that. Was that an inspiration as well, especially when it comes to that simplicity. You had these beautiful vistas, this simplicity to it and these incredible cars, so it definitely gave me that kind of experience. When I played it back in 2010 - I think I say this about a lot of arcade racers, but it seemed truer of this than anything else I've played - it really felt like I was finally playing Out Run 3. When I look at it now I actually think crikey, it feels quite small as a game.

But the sensibility is pure and, and we're revering in the car, then you know, when that Muricelago rolls off the production line in Sant'Agata, they think it's perfect. We were getting pressured to put customization in the game as it's a Need for Speed thing. We were like 'oh my god, we get to play with real cars!'Īnd that's why we included stuff like, on the car select, you know we put the marketing tagline for the car at the time because we wanted to just imbue it with the purity of the cars. How do you make the purest possible expression of that? It was coming off the back of Burnout Paradise, and we found ourselves doing cars and simulations differently. It all started by asking what does Need for Speed mean to us, and it was exotic cars, epic drives and cops. Matt Webster: We probably need a beer in a pub to properly talk about this! I think it's just really pure. What's its special sauce? What is it that makes this Need for Speed stand out? I've got my own thoughts about that, but what do you think it is that makes it so special? I'll start by putting my cards on the table - this is my favourite Need for Speed, probably my favourite Criterion game and quite possibly one of my favourite driving games of all-time. Having spent a few hours with Need for Speed: Hot Pursuit Remastered, I chatted to Matt Webster, VP of Criterion Games, and Chris Roberts - one of the original team on Hot Pursuit who's now at Stellar Entertainment and is working as creative director on the remaster. It's also a homecoming of sorts for the series, marking the start of Criterion's second stint behind the wheel of the hugely popular series. Most importantly, though, the core driving feels as fresh as it ever has - those pendulous slides are intact, while Seacrest County looks better than ever before.

There's more besides, with the DLC folded into the main campaign, while some subtle tweaks have been made to gameplay and the front-end has had an overhaul.
#Nfs most wanted remastered 2020 Ps4#
There's a visual overhaul, with 60fps being the target on PC, PS4 and Xbox One while the Switch is looking to hit 30fps, while they'll all benefit from cross-platform multiplayer (a key part of Hot Pursuit's make-up, seeing how it introduced the concept of asynchronous multiplayer to modern games with its Autolog feature). It's not so much a secret at this point, but at least we now have the finer details: Need for Speed: Hot Pursuit Remastered is coming later this year, with PC, PS4 and Xbox One getting the refreshed title on November 6th while it'll be coming to Nintendo Switch on November 13th.
